
#include <TargetConditionals.h>
#include <OpenGLES/ES1/gl.h>
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES1/glext.h>
#include <OpenGLES/ES2/glext.h>
#define glGenerateMipmap glGenerateMipmapOES
#define GLU_CALLBACK

//#define TN_GL_SHADER_BINARY_EXT
