
#include <TargetConditionals.h>
#include <OpenGL/gl.h>
#define glOrthof(L,R,B,T,N,F) glOrtho((GLdouble)(L),(GLdouble)(R),(GLdouble)(B),(GLdouble)(T),(GLdouble)(N),(GLdouble)(F))
#include <OpenGL/glext.h>
#define GLU_CALLBACK
#define glClearDepthf glClearDepth

//#define TN_GL_SHADER_BINARY_EXT

