uniform sampler2D tex_unif;

void main(	in float4 gl_Position : SV_Position,
			in float2 uv : TEXCOORD,
			in float eyedist : EYEDIST,
			out float4 gl_FragColor : SV_Target0)
{
	gl_FragColor = tex2D(tex_unif, uv);

	return;
}