
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <GL/gl.h>
#define glOrthof(L,R,B,T,N,F) glOrtho((GLdouble)(L),(GLdouble)(R),(GLdouble)(B),(GLdouble)(T),(GLdouble)(N),(GLdouble)(F))
#define GLU_CALLBACK __cdecl

#if !defined(GL_VERSION_1_2) && !defined(GL_VERSION_ES_CM_1_1) && !defined(GL_ES_VERSION_2_0)
#define TN_GL_VERSION_1_2
#endif
#if !defined(GL_VERSION_1_3) && !defined(GL_VERSION_ES_CM_1_1) && !defined(GL_ES_VERSION_2_0)
#define TN_GL_VERSION_1_3
#endif
#if !defined(GL_VERSION_1_4) && !defined(GL_VERSION_ES_CM_1_1) && !defined(GL_ES_VERSION_2_0)
#define TN_GL_VERSION_1_4
#endif
#if !defined(GL_VERSION_1_5) && !defined(GL_VERSION_ES_CM_1_1) && !defined(GL_ES_VERSION_2_0)
#define TN_GL_VERSION_1_5
#endif
#if !defined(GL_VERSION_2_0) && !defined(GL_ES_VERSION_2_0) && !defined(GL_VERSION_ES_CM_1_1)
#define TN_GL_VERSION_2_0
#endif
#if !defined(GL_ARB_framebuffer_object) && !defined(GL_ES_VERSION_2_0) && !defined(GL_VERSION_ES_CM_1_1)
#define TN_GL_EXT_PROTOTYPES
#endif

#include "generic_glext.h"

#define TN_GL_SHADER_BINARY_EXT

#define glClearDepthf glClearDepth
